My Contributions

As the gameplay programmer, I implemented:

  • Skills System - Designed and programmed the player upgrade system, allowing progression through earned points

  • Object-oriented programming architecture for game systems

  • Integration of multiple gameplay mechanics (shooting, points, unlocks)

  • Player progression and economy balance

This project was completed as part of my coursework and represents my early work with Unity and game systems design. While my technical skills have advanced significantly since this project, it demonstrates my ability to build functional game loops and integrate multiple interconnected systems within a tight deadline.

Download to play on Windows here or play here!

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Technical Details

Built With:

  • Unity Engine

  • C# Programming

  • Object-Oriented Programming principles

  • Visual Studio

Project Elysium

A third-person zombie survival game inspired by Call of Duty Zombies mechanics. Players fight through three levels, earning points by eliminating zombies to unlock doors and access new areas.

Genre: Third-Person Shooter / Survival
Platform: PC (Windows)
Engine: Unity
Language: C#
Development Time: 30 Days (School Project)
Role: Gameplay Programmer

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