My Contributions
As the sole developer, I implemented:
Player controller - Jump, crouch, swim, sprint, walk
Boat floating & steering mechanics
UI - Main Menu, Pause Menu, Win/Lose Screen
This project is currently in development and represents my most technically ambitious work to date.
The Foundation
A friend had an idea, so we swam with it…
Technical Details
Built With:
Unreal Engine 5
C++ programming
Multiplayer Networking
Procedural generation
Marooned
A multiplayer survival game set on the ocean! Players explore, and survive on the ocean hopping from island to island. The goal is to find Salvation Island!
Genre: Survival / Adventure
Platform: PC (Windows)
Engine: Unreal 5
Language: C++
Development Time: In Development
Role: Underscore Games - Game Play Programmer & Game Design